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Configure ccmenu
Configure ccmenu








configure ccmenu
  1. Configure ccmenu how to#
  2. Configure ccmenu for mac#
  3. Configure ccmenu install#
  4. Configure ccmenu full#
  5. Configure ccmenu code#

buildnotify is configured through its own GUI, accessed by right clicking. CCMenu displays the build status of projects on a continuous integration server as an item in the Macs menu bar. Load each plist into launchd using launchctl. It was largely inspired from CCMenu and lets you monitor multiple continuous.

configure ccmenu

Configure ccmenu how to#

See the Starting on Login section above for an example of how to check directories and permissions. Once you've edited your plist/s with your custom config, make sure that all the referenced paths exist and have the correct permissions. Make as many copies of the plist as you require, one per configuration, ensuring that each has a unique label.

configure ccmenu

If you installed with the Linux script, you can take a copy of the template plist from the Agent's GitHub repository. If you installed the agent with Homebrew you can find the plist in your user's ~/Library/LaunchAgents directory. If your agents each need different configuration, you can create multiple launchd services:įind your agent's plist. ProgramArguments /Users/your-build-user/.buildkite-agent/bin/buildkite-agent start -spawn=5 The below example will start five agents each time the service is started: Using the existing agent plist, add the spawn flag to the ProgramArguments and change the number to how many agents you want to run. If you need the same configuration on each agent, either configure the launchd service to use the -spawn flag on the buildkite-agent, or the spawn setting in the buildkite-agent.cfg file. Launching and managing multiple agents can be done using launchd. Launchctl load ~/Library/LaunchAgents/ Running multiple agents Troubleshooting: launchctl fails with "Could not find domain for"Įnsure that you have a user logged in to the macOS host, then re-run: # Check the logs tail -f ~/.buildkite-agent/log/buildkite-agent.log # Create the agent's log directory with the correct permissions mkdir -p ~/.buildkite-agent/log & sudo chmod 775 ~/.buildkite-agent/log

Configure ccmenu full#

# Set buildkite-agent to be run as the current user (a full user, created using System Prefs) sed -i '' "s/your-build-user/ $( whoami ) /g" ~/Library/LaunchAgents/ # Download the launchd config to ~/Library/LaunchAgents/Ĭurl -o ~/Library/LaunchAgents/

Configure ccmenu install#

If you installed the agent using Homebrew you can run the following command to get instructions on how to install the correct plist and have buildkite-agent start on login: On macOS, the Buildkite agent runs as the user who started the launchd service. See the configuration documentation for an explanation of each configuration setting.

configure ccmenu

  • Configuration: ~/.buildkite-agent/buildkite-agent.cfg.
  • Builds: /usr/local/var/buildkite-agent/builds.
  • Agent Hooks: /usr/local/etc/buildkite-agent/hooks.
  • Configuration: /usr/local/etc/buildkite-agent/buildkite-agent.cfg.
  • On the General Settings page, change the value to. Specify a Name for the policy, optionally enter a Description, and select Next. In the ribbon, select Create Microsoft Edge profile. Expand Compliance Settings and select the Microsoft Edge Browser Profiles node.

    Configure ccmenu for mac#

    The typical paths for Mac computers with Intel processors are: In the Configuration Manager console, go to the Assets and Compliance workspace.

  • Log: /usr/local/var/log/buildkite-agent.log.
  • vscode folder in a new project folder (workspace) and change the names of the source file(s) and executable as needed. To reuse the configuration, just copy the JSON files to a. The configuration applies to the current workspace. allowing you to feed your build status updates into desktop tools such as CCMenu, or to create build dashboards to show the status of.

    Configure ccmenu code#

  • Builds: /opt/homebrew/buildkite-agent/builds VS Code is now configured to use the Microsoft C++ compiler.
  • Agent Hooks: /opt/homebrew//buildkite-agent/hooks.
  • Configuration: /opt/homebrew/etc/buildkite-agent/buildkite-agent.cfg.
  • The typical paths for Mac computers with Apple silicon (such as M1 chips) are: To see the paths to the agent's configuration, hooks, builds, and logs on your system, run brew info buildkite-agent. File locationsįile locations depend on your installation method and Mac hardware. $ ssh-keygen -t rsa -b 4096 -C the Agent SSH Keys documentation for more details. Can I get this sprite to see or use my existing touch from the press of the button to allow me to drag it away without lifting my finger?Īny thoughts would be greatly appreciated.Elastic CI Stack for AWS Template Parameters I have already subclassed CCMenuItemImage to create the new sprite while pressed down but the new sprite won't detect any touch without lifting up and beginning a new touch. Basically you press the button down and drag off a new sprite that you can move around the screen. I have a CCMenuItem button that I'd like to be able to press down then while still pressed down, will create a new CCSprite that can be dragged away while still using the same press.










    Configure ccmenu