

I had met Mary Tapissier when Min (Mark Smith) and I were shopping the Virtual Reality series around. The publishers didn’t get it – and why should they? They didn’t roleplay, so they didn’t understand why we found the enforced quest of the typical gamebook so authorial and stultifying. At first we’d pitched it as a choose-your-own-RPG-campaign set in Camelot. Long before that, the idea of a vast interlinked gamebook world where you could pick from hundreds of quests, defining your own adventuring life story as you went, was something Jamie and I had wanted to do since the mid 1980s.
FABLED LANDS SOKARA SERIAL
Originally the realm of Harkuna had been created for a BBC radio serial that Jamie wrote with his brother in the early 1990s. We didn’t know it then, but we had begun a task that was to take the next two years of our creative lives. In the morning, blearyeyed, I looked for a place to put a glass of orange juice and a life-saving plate of bacon, and came across the map. They can’t stand each other.” By the end of the night we had settled on a favourite dram. “And who lives there?” “The Golden Men?” “I thought we decided they were Blue Men?” “Both. ‘Ankon-Konu,’ Jamie wrote carefully on the map. Might have been Talisker or Laphroiag, I can’t remember. We both knocked back another shot of whisky. All rights reserved.ĪPPENDIX - LAIR OF THE RATMEN 170 CHARACTER SHEETįoreword “What would you call the unknown lands across the sea?” said Jamie. No part of this book may be copied or reproduced without the prior written permission of the copyright holders. Dave Morris and Jamie Thomson hereby assert their moral right to be identiied as the authors of Fabled Lands in accordance with the Copyright, Design and Patents Act 1988. Cartography is © copyright 2011 Greywood Publishing.

Illustrations are © their respective owners. Fabled Lands Role Playing Game, not including original locations, gods or personalities is © copyright 2011 Greywood Publishing. Published in the United Kingdom First Edition Print: June 2011 ISBN: 978-0-85744-073-0 Fabled Lands is © copyright 2011 Dave Morris and Jamie Thomson and is used under license. Around its edge, stalls sell more traditional goods.CREDITS Written by Shane Garvey and Jamie Wallis Edited by Rodney Leary and Andy Wright Fabled Lands World Map by Gillian Pearce (layout, City Maps & Graphic Design by Jamie Wallis Artwork & Original Renders by Martin McKenna, Janine Johnson, Megara Entertainment (Sade, Andreas Mayor, Ralf Jergan Kraft, Algol, Kathy Gold, Arion Games, Mike Heywood, Best Images, Tony Hough, Linda Buckland & Cindi L We would like to extend a special thanks to Martin McKenna for his wonderful artwork and continued help & support. The Horse Market is a large open corral, where traders sell the finest horses from the plains. If you have a witch’s hand and some parrot fungus, turn to 691.

Bring me those things, and I will reward you.' 'I need a witch’s hand and some parrot fungus if I am to lift my own curse.

If you are cursed (such as the Curse of the Shadar), Bakhan can remove it for you, but it will cost you 100 Shards. But do not fear, for I will not hurt you.'īakhan has searched for ways to deal with curses for many years. Every hour, my form changes at random into hideous shapes and creatures that would blight your soul if you were to look upon them. After a few minutes, the voice speaks again, sounding quite different this time. As you watch, the robes begin to shift and rustle, as if changing shape. You sit at a table, at the far end of which squats a misshapen form, wreathed in voluminous robes, and indistinct in the darkness. You knock on the gargoyle-adorned doors, and are shown in to a dark, shadowy room. The Tower of Bakhan is a tall, forbidding structure.
