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Hydra halo infinite
Hydra halo infinite








hydra halo infinite

HYDRA HALO INFINITE PRO

Si encuentra que la jugabilidad de Halo Infinite es un poco inestable, consulte nuestra configuración preferida del controlador y el mouse / teclado.Ĭonsejos Juegos Pro Esports cuenta con el apoyo de su audiencia. However, you can hold down the fire button to continue automatically shooting. You can’t fire as quickly as you want even though it is semi-automatic. This weapon also is semi-automatic but has a fixed firing rate. Debido a su daño moderado, recomendamos utilizar Hydra para apuntar a vehículos en lugar de enemigos, especialmente en Big Team Battles.Īunque no es el mejor lanzador, Hydra sigue siendo excelente contra vehículos y grandes grupos de personas. The Hydra is a launcher in Halo Infinite that fires six mini rockets or micro-missiles. They're also some of the most hit-or-miss weapons that Halo Infinite has to offer. No es tan fuerte como el SNPKr, ya que el lanzador necesitará disparar 3/4 de misiles para eliminar a un enemigo. These weapons are just some of the new additions to the Halo universe being featured in Infinite. Por lo tanto, es mejor usar la Hidra en escenarios de combate cuerpo a cuerpo en el modo de fuego tonto si estás intentando eliminar a tus enemigos. Con sus dos modos, puede cambiar fácilmente entre las opciones de cohete rápido y homing con solo presionar un botón.Įs un poco difícil concentrarse en los Spartans enemigos, especialmente desde lejos. La Hydra tiene una capacidad máxima de seis misiles, lo que te permite bloquear vehículos enemigos y Spartans también. Through links on our site, we may earn an affiliate commission.Leer más: Halo Infinite: Cómo usar el MK50 Sidekick Halo Infinite: Cómo usar la UNSC Hydra Gfinity Esports is supported by its audience. If you’re dealing with Banished vehicles or giant bosses? Perfect. The Skewer is far too situational to make it easy to recommend.

hydra halo infinite

High spread, low range, and thick Banished hides mean it’s much less useful in the Chief’s story. The Bulldog should be fun, and it is in multiplayer. In campaign, its low rate of fire and high recoil make it less than ideal for dealing with unshielded Banished. The Disruptor pistol is perfect in multiplayer since you’re dealing with shielded Spartans. Ditch this unless you can’t deal with shields any other way. The Plasma Pistol can do you harm thanks to its shield-destroying abilities, but it’s not that great against the Banished. Mid-Tier Weapons for Campaign in Halo InfiniteĮvery grunt drops these, and it’s small wonder they all die so fast. Banished movement habits make this ideal for crowd control. It’s powerful, but the biggest boon is the electrocution effect it causes, with forking lightning affecting groups of nearby enemies. What the game needs is a Surface TO AIR with just 2 missiles and the WASP and Banshee with low quantity of Chaffs (countermeasure). The Shock Rifle is a tough one to use well in multiplayer since time between shots is rather long. <- No The M41 SPNKR is Surface to Surface. If you’re wondering how explosive or damaging it is then have very little expectation of it because it does less damage. The Banished don’t hop and strafe as much as human-controlled characters, and the beam liquifies quickly. Hydra Launcher fires small missiles at your enemy Spartan with a total of six shots after which you’ll have to reload it for the next attack. That’s pretty much all you need to know about using the Sentinel Beam in campaign, where it’s significantly easier to melt your enemies compared to campaign. Just make sure not to hold the trigger down too long, or it’ll overheat. The Pulse Carbine tracks foes, which is handy when you’ve got several fast-moving grunts coming at you, and it rips through enemy shields. The Pulse Carbine is decent, but not spectacular in multiplayer, though its perks shine much more in campaign.










Hydra halo infinite